Audio Separation for Film & TV Post-Production | AudioShake
Audio Separation for Film, Television, and Broadcast
From separating dialogue and music for dubbing and localization to removing background music from live broadcasts — AudioShake's audio separation models handle every film, television, and broadcast workflow.
Separate dialogue, music, and effects from any track
From isolating dialogue for dubbing and localization to separating music and effects for re-versioning and compliance — each model covers a specific audio separation workflow in film and television production.
DIALOGUE
Dialogue Isolation
Isolates spoken dialogue from complex mixed audio. Handles noisy on-location recordings, crowd environments, and mixed broadcast content where speech clarity is the priority.
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Dialogue RT
Low-Latency Dialogue Isolation
New – 11ms latency
Dialogue RT delivers 11ms latency for live broadcast workflows — built for live sports, news, commentary, transcription, and real-time speech applications.
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COPYRIGHT
Commercial Music Removal
Detects and removes licensed music from mixed content to resolve copyright compliance issues. Used by broadcasters and post teams working with archive or UGC content.
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DIALOGUE
Multi-Speaker Separation
Separates individual speakers from recordings with multiple overlapping voices. Used for interview content, unscripted television, and any production where speaker-level control matters.
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RIGHTS
Cue Sheet Generation
Detects music usage in finished content and generates structured cue sheet reports. Reduces manual reporting work for broadcast compliance and music licensing workflows.
| Musical Composition | Performer(s) | Time In / Time Out | Record Labels | Confidence |
| Streamline Intro | kashc | 00:00:00/00:00:10 (00:00:10) | kashc/ | 0.996 |
| Wingsuits | Marcus Rivers | 00:00:10/00:01:30 (00:01:20) | Streamline Studios, LLC/ | 0.996 |
| Close Friends Anthem | Riley Chen | 00:01:50/00:02:40 (00:00:50) | Wavelength Records/ | 0.996 |
| Huck Calls | Marcus Rivers | 00:05:10/00:05:50 (00:00:40) | Streamline Studios, LLC/ | 0.996 |
Effects Isolation
Isolates the sound effects stem from finished content. Used for re-versioning, sound design reference, and effects-track reconstruction from locked mixes where the original session is unavailable.
MUSIC
Music Isolation
Isolates the music stem from a fully mixed track. Used for score extraction, sync licensing prep, and music-specific compliance workflows where only the music layer is needed.
Who uses these models
Post-production
Editing, dubbing prep, and re-versioning from any mix. Post supervisors and sound editors use AudioShake's Dialogue, Music & Effects separation to isolate dialogue, music, and effects from finished content — for editing, dubbing prep, and localization without access to the original session files.LIVE BROADCAST
Live sports, news, and events. Real-time audio separation via the AudioShake SDK. Remove licensed music from live sports commentary, isolate dialogue from crowd noise, and manage on-air audio compliance without post-production delay.Localization
Multilingual dubbing and localization from finished audio, using dialogue stems and M&E tracks to prepare content for multilingual distribution. Works with OOONA, Yella Umbrella, and other localization platforms.DISTRIBUTION
Broadcast operations and distribution teams. Processing catalog titles at scale for rights compliance, regional versioning, and cue sheet reporting via API batch workflows.Archive
Archive producers and catalog teams recovering usable stems from legacy content where original session files no longer exist. No source files required.
How to use AudioShake's Film & TV models
AUDIOSHAKE LIVE
Upload and process recordings directly. Most used by studios. Designed for studios, broadcasters, and post teams. Upload mixed audio or video, select your stems, and download in minutes.
API AND SDK
Integrate into broadcast and catalog pipelines. Connect Speech Clarity to your pipeline via the AudioShake API. AudioShake's SDK supports real-time processing for live environments (iOS/macOS, Windows, Android, and Linux).
FAQ
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